Divine Evolution
Spell Normal

Divine Evolution

  • Archetype:
  • Wicked God

  • View:
  • 6490




This card's activation and effect cannot be negated. Choose 1 monster you control whose original Type is Divine-Beast or whose original name is "The Wicked Avatar", "The Wicked Dreadroot", or "The Wicked Eraser", except a monster(s) already affected by "Divine Evolution", and it gains 1000 ATK/DEF, its effect activations and its activated effects cannot be negated, also it gains the following effect. ● When this card declares an attack: You can make your opponent send 1 monster they control to the GY (their choice).




 
 
AI Power Analysis
UtilityConfidence: MediumEvaluated Oct 8, 2026
50± 8/ 100
Power Score
Intrinsic 50
Deck 52

Divine Evolution — Power Evaluation

Final Score: 50 ± 8 · Confidence: Medium

  • Intrinsic: 50 · Deck: 52.5 · Meta: provisional
  • Primary role: Utility · Secondary: Boss/End-board

Why it scores here

Divine Evolution is a one-for-one Spell with no draw, search, or recovery, so resource economy is low. Its value is a +1000 ATK/DEF buff that makes a Divine-Beast or Wicked-named monster harder to negate, plus a forced opponent send-to-GY on attack. The buff is worth something, but only when the target body is already on board. The 227-deck sample shows the card is routinely played, which supports accessibility and deck fit but does not prove strength (guardrail 3). The high-ATK and high-deck-count signals earn no points on their own.

Axis scores

Axis Score Evidence
Accessibility 60 Played in 227 recent decks across 35 archetypes, with Monster Reborn and Lightning Storm as frequent partners, but no combo board confirms how often it is live in hand (observed).
Combo & Conversion 45 The card text adds +1000 ATK/DEF and an attack-trigger GY send to one named or Divine-Beast monster, but there are no combo examples showing what it builds from a realistic start (verified text, inferred conversion).
Resource Economy 20 No draw, search, or GY recursion is described in the text, so it trades one card for a stat boost with no return (verified).
Effect & Interaction 50 Its activation and the buffed monster's effects cannot be negated, and the attack trigger forces a monster send, which is soft interaction limited to one target (verified text, inferred strength).
Material Utility 15 It is a Spell and provides no material body, so it contributes nothing as material (verified).
Resilience & Flexibility 50 Negation protection on the buffed monster persists across turns, but the buff is lost if that monster is removed, and there is no redundancy evidence (verified text, inferred).
Deck-Building Efficiency 70 Average 1.18 copies per deck and no garnet or lock text, so it is cheap to run. Its target restriction (Divine-Beast or three named Wicked monsters) narrows where it is useful (observed, inferred).

Calculation

Weight profile: 0.7 Utility (default) + 0.3 Boss/End-board. Intrinsic ≈ 50, Deck ≈ 52.5, Meta = provisional. Modifiers: Narrow target pool (-2). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Played in 227 recent decks across 35 archetypes, showing it is practical and not a forgotten pick
  • Negation-proof buff on the target monster persists across turns
  • Cheap to run at about one copy per deck with no garnet or lock text

Weaknesses

  • No card advantage or recovery; it trades one-for-one
  • Needs a specific Divine-Beast or Wicked-named monster on board
  • No combo evidence showing it starts or finishes a line

Counters / choke points

  • Targeting the buffed monster in response, before the buff resolves
  • Removing the target monster, which strands the buff
  • Recorded combo evidence is absent, so no specific counter cards can be verified

Best use

Utility buff that protects and enlarges an existing Divine-Beast or Wicked body, usually with Monster Reborn in the same deck. Decks: Wicked God, Egyptian God, Branded, Borrel, Bystial/Byssted. Suggested copies: 1.

Evidence & gaps

  • Verified: Text: +1000 ATK/DEF, uncancellable activation and effects, and an attack-trigger opponent send-to-GY; Text: targets only a Divine-Beast or one of three named Wicked monsters; Spell card with no material body
  • Observed: Appears in 227 decks, 84.6% under gameplay type 7; Average 1.18 copies per deck; 192 decks run one copy; Monster Reborn co-occurs in 80.6% of decks; Lightning Storm and The Wicked Avatar in 59%
  • Inferred: Accessibility is moderate because it depends on a target body and no combo board confirms its live-hand rate; Interaction is soft because it protects a target and forces one send, but does not remove a card; Resilience is moderate because the buff persists until the target leaves the field
  • Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no usage statistics (StatisticsCard) for archetype inclusion no banlist token; assumed 3 copies (unlimited)











https://metaduelist.com/
Top