Spell
NormalDivine Evolution
Archetype:
Wicked God
View:
6490
This card's activation and effect cannot be negated. Choose 1 monster you control whose original Type is Divine-Beast or whose original name is "The Wicked Avatar", "The Wicked Dreadroot", or "The Wicked Eraser", except a monster(s) already affected by "Divine Evolution", and it gains 1000 ATK/DEF, its effect activations and its activated effects cannot be negated, also it gains the following effect. ● When this card declares an attack: You can make your opponent send 1 monster they control to the GY (their choice).
Divine Evolution — Power Evaluation
Final Score: 50 ± 8 · Confidence: Medium
- Intrinsic: 50 · Deck: 52.5 · Meta: provisional
- Primary role: Utility · Secondary: Boss/End-board
Why it scores here
Divine Evolution is a one-for-one Spell with no draw, search, or recovery, so resource economy is low. Its value is a +1000 ATK/DEF buff that makes a Divine-Beast or Wicked-named monster harder to negate, plus a forced opponent send-to-GY on attack. The buff is worth something, but only when the target body is already on board. The 227-deck sample shows the card is routinely played, which supports accessibility and deck fit but does not prove strength (guardrail 3). The high-ATK and high-deck-count signals earn no points on their own.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 60 | Played in 227 recent decks across 35 archetypes, with Monster Reborn and Lightning Storm as frequent partners, but no combo board confirms how often it is live in hand (observed). |
| Combo & Conversion | 45 | The card text adds +1000 ATK/DEF and an attack-trigger GY send to one named or Divine-Beast monster, but there are no combo examples showing what it builds from a realistic start (verified text, inferred conversion). |
| Resource Economy | 20 | No draw, search, or GY recursion is described in the text, so it trades one card for a stat boost with no return (verified). |
| Effect & Interaction | 50 | Its activation and the buffed monster's effects cannot be negated, and the attack trigger forces a monster send, which is soft interaction limited to one target (verified text, inferred strength). |
| Material Utility | 15 | It is a Spell and provides no material body, so it contributes nothing as material (verified). |
| Resilience & Flexibility | 50 | Negation protection on the buffed monster persists across turns, but the buff is lost if that monster is removed, and there is no redundancy evidence (verified text, inferred). |
| Deck-Building Efficiency | 70 | Average 1.18 copies per deck and no garnet or lock text, so it is cheap to run. Its target restriction (Divine-Beast or three named Wicked monsters) narrows where it is useful (observed, inferred). |
Calculation
Weight profile: 0.7 Utility (default) + 0.3 Boss/End-board. Intrinsic ≈ 50, Deck ≈ 52.5, Meta = provisional. Modifiers: Narrow target pool (-2). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Played in 227 recent decks across 35 archetypes, showing it is practical and not a forgotten pick
- Negation-proof buff on the target monster persists across turns
- Cheap to run at about one copy per deck with no garnet or lock text
Weaknesses
- No card advantage or recovery; it trades one-for-one
- Needs a specific Divine-Beast or Wicked-named monster on board
- No combo evidence showing it starts or finishes a line
Counters / choke points
- Targeting the buffed monster in response, before the buff resolves
- Removing the target monster, which strands the buff
- Recorded combo evidence is absent, so no specific counter cards can be verified
Best use
Utility buff that protects and enlarges an existing Divine-Beast or Wicked body, usually with Monster Reborn in the same deck. Decks: Wicked God, Egyptian God, Branded, Borrel, Bystial/Byssted. Suggested copies: 1.
Evidence & gaps
- Verified: Text: +1000 ATK/DEF, uncancellable activation and effects, and an attack-trigger opponent send-to-GY; Text: targets only a Divine-Beast or one of three named Wicked monsters; Spell card with no material body
- Observed: Appears in 227 decks, 84.6% under gameplay type 7; Average 1.18 copies per deck; 192 decks run one copy; Monster Reborn co-occurs in 80.6% of decks; Lightning Storm and The Wicked Avatar in 59%
- Inferred: Accessibility is moderate because it depends on a target body and no combo board confirms its live-hand rate; Interaction is soft because it protects a target and forces one send, but does not remove a card; Resilience is moderate because the buff persists until the target leaves the field
- Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no usage statistics (StatisticsCard) for archetype inclusion no banlist token; assumed 3 copies (unlimited)






